Our Partners: ZOTAC

Our Partners: ZOTAC

In 2015, WAT (Wrist Activity Trackers) reached a newfound popularity in North America. As mega brands such as Samsung and Apple moved into the market with wearable tech, ZOTAC became a major player in advanced wearable computer systems. With the relaunch of Google Glasses in 2017, ZOTAC introduced a series of portable game devices that interacted with the augmented reality plane and allowed gamers to take their games “anywhere”.

With more and more devices being linked wirelessly, ZOTAC worked along with other leaders in the tech sector to establish the US Smart Grid, built upon Google Fiber. The Smart Grid furthered connectivity between devices in the home or on the go.

Having already established a working relationship with CHRONOVENTURES, a company known for their realistic environment simulations and synthetic intelligence in popular games, ZOTAC was introduced to a co-project between CHRONOVENTURES and Weyland Industries who were working on the world’s first holographic environment simulator. The project culminated in a public interactive experience at the 2024 Olympics in Rome where the NAU (North American Union) House hosted a live holographic simulation of celebrations across the nation so that athletes and attendees could interact with folks back home. Following the Olympics, ZOTAC was instrumental in providing the components to run integrated live-streamed holographic systems in public schools around the globe.

In 2033, new WATs were developed using ZOTAC components, CHRONOVENTURES synthetics and SadTech holographic technology. Just 3 years later, the WANDA 1.0 was released. The WANDA, Wrist Assistant for Neural and Digital Administration, used holographic technology to allow users to interact with customizable avatars using CHRONOVENTURES synthetic intelligence both inside and outside of augmented reality.

After android regulations were lifted in 2035, ZOTAC began working with Weyland and CHRONOVENTURES on their series of androids/synthetic humanoids. Unfortunately, due to increasing tension between the two companies, the project became locked down by legal battles for the next 6 years. Following out of court settlements, both companies went forward with their own androids commercially. ZOTAC stock went meteoric.

Subsequent years saw new models of the WANDA and their eventual expansion into intrusion countermeasure electronics. While ZOTAC continued to create state of the art components for the gaming world, the lines between RL (real life), AR (augmented reality) and game space became so blurred that there were few “pure games” being developed by 2050. The world began looking upwards with the successful colonization of Mars and painstaking, but ultimately succesful, terraforming of the Moon. In 2055, the WANDA 3.0* was released using subdermal microcomputers. ZOTAC components were now a physical extension of the human body. 12 years later, the ZOTAC-Nokia centre on Mars opened to allow colonists to experience live holographic environments broadcast from Earth.

Now, in 2075 ZOTAC simCards (powered by NVIDIA) are being built into the CHEK Crystal Conservatory project. The new facility, built upon the historic Crystal Gardens building in Victoria, Cascadia, uses CHRONOVENTURES’ newly announced ChronoZone™ technology to create a fully immersive experience and echoes the groundbreaking holographic experience first seen at the 2024 Olympics. But instead of being livestreamed, the environment and synthetic animal intelligence will be run using ChronoZone™ environments rendered by ZOTAC’s patented simCard technology. The facility will use more than 21,000 m2 (230,000 ft2) of screens and phased acoustical arrays to allow for a full surround experience while still allowing visitors to use their WANDA and AR viewer devices to interact with the rendered environment.

To launch the project, the facility will host the ChronoZone™ beta to a group of press and VIPs in February 2077.

This is a role playing game designed for the GottaCon 2015 Gaming Convention. All characters and speculative futures appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.

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